Something I hear a lot of is "My character wouldn't do that".
Now I get it that we design these fictional personas to be different than us, have different thoughts, goals, morals and obligations than us in order to escape the boring and stressful real life we leave behind at game on. This is a really good thing.
However if this fictional persona is telling you to not jump down a super fun waterslide or not to run head long down a spooky mine shaft the Directors spent weeks putting together for you or not to go to an entire event that all your friends are super excited to be at because of a character motivation you should tell your character to take a back seat for a few so you can take the wheel.
Taking the wheel is a very apt metaphor as well because this is not you being a bad roe player but actually understanding a deeper role play concept called "Steering".
Steering is when you as the player move your character through certain choices because it will be better for you the player.
Think of it this way, if you had a real trauma in your life and you saw a plot happening that your character would love but is triggering your real life issues, nobody would think you were a bad role player for steering your character away from that plot. In the same way the opposite is true. If in your life you like super fun waterslides, and here you are as your big tough, no nonsense character standing at the top of a waterslide, nobody would call you a bad role player for jumping down and yelling "WWWEEEEEEEE!!!!!!!"
So if it helps to tell yourself and friends that you are using a very serious and professional technique like steering or if you can just tell yourself that you come to these events to have fun so why deny the fun, do what makes you happy. You should be the one controlling your character, not the other way around.